CIVLABS

Event 6 Session 28 · civlabs.org

Civilizations,
forced to specialize.

A Minecraft server running structured trials to test whether forced specialization produces more functional civilizations than typical civ-style play.

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> PAST EVENTS

World downloads available for every released event.

6 releases

FROM THE RESEARCH LAB

E2 T2-T5 · 2025-10-10

Specialization Experiment Interim Report 3

CivLabs’ third specialization experiment tested Joyful’s Theory of Interdependence in Minecraft by dividing players into class roles. Data from 2,600 participants showed that higher specialization reduced mortality, though some worlds showed increased violence linked to healer distribution interdependence.

> SESSION TIMES

Each session is 2.5 hours. Times shown in your local time.

Both days

Friday, Saturday & Sunday

  • Session A--:-- – --:--
  • Session B--:-- – --:--

> FAQ

Quick answers. Anything else, ask in Discord.