CIVLABS
EVENT 3

Deceit

Three separate worlds, each had its own outcome: sporadic violence, inter-state conflict, and rolling terrorism. Communities grew stronger but remained susceptible to deception and raiders.

Oct 11 – Oct 26, 2025

Sessions

18

Players

769

Played at least one session

Communities formed

25

Player-hours

15,244

> RECAP

Event 3 represented a relatively stable plugin, with few changes made in the time since Event 2. 

One change was to player names. Names became the combination of two words randomly allocated, Soft_Soul and Withered_Horizon being two examples. 


A contracted playerbase supported three distinct worlds, each with a jungle spawn and shaped by bodies of water. 

The layout and design of settlements progressed with many nations favoring ground bases. They tore down their early skybases or incorporated them into towers. There was also a focus on consistent cityplanning, alongside aesthetic structures, even for those bases which remained in the sky. 


Information about the event was entirely stored and conveyed in-game: nations relied on diplomats and other travellers to deliver world news. Deception and mistakes often twisted facts into fiction. World One had the confusion of false flag attacks; players switching allegiances; and three similarly named settlements: Venice, Vegas, and Venus. Meanwhile, World Two had coups and power grabs, both successful and otherwise; and World Three had two-faced diplomats encouraging wars between nations, resulting in a string of raids.


The threat of other players remained ever-present. Some acted alone, or in small groups, as arsonists or raiders.  Increasingly, however, players of different playstyles were integrating and mixing within settlements, trying to exert their personal goals through them. In the case of those favoring combat, they would encourage raids or war. 


The first half of the event saw each world follow the patterns of previous events and maintain the illusion of world order. The second half of the event presented a test which threatened each.


In World One, Venice led a raid on Cherrytop, then travelled through the Nether to Ironport. Their arrival forewarned, the army was trapped in the portal and killed. 

In World Two, guardsmen from Craftopia, and then Polaris, defied leadership to lead raids on other settlements. The subsequent conflict was in the form of a war between Kannada and Polaris, successfully maintaining world order and facilitating a second CivLabs Olympic Games.

In World Three, a UN meeting was cut short when a raider blew up the delegates, then led an attack on Halter, the biggest nation. This prompted other combat leaning players to peel away from their settlements and join the growing raiding party. The illusion of order was shattered, as a wave of destruction washed across the world. 


Although two worlds managed to maintain order, Event 3 World 3 demonstrated the alternative path, a pattern raiders would aim to replicate in future events.

> HIGHLIGHTS

> DOWNLOADS

6 files

World saves, logs, recap docs — anything we publish from this event.